AI Insights · Timothy · July 2022
Top Down Games Performance in Finland for Q2 2022
In Q2 2022, top down games like Brawl Stars and Clash Royale showed varied performance trends in Finland, with notable shifts in downloads, revenue, and active users.
In Q2 2022, the performance of top down games in Finland showcased diverse trends across downloads, revenue, and active users. Here’s a closer look at the top 5 games in this category:
Brawl Stars from Supercell saw significant fluctuations in its weekly revenue, peaking at approximately $41.8K in early May and experiencing a decline to around $16.8K by mid-June. Weekly downloads remained relatively stable, ranging from 1.5K to 2.2K throughout the quarter. The game maintained strong weekly active users, with numbers consistently above 100K, though there was a slight dip from 127.5K in early May to 108K by the end of June.
Clash Royale, also from Supercell, experienced varied weekly revenue, with a notable high of $16.8K in early June and a low of $5.6K in mid-June. Weekly downloads showed a downward trend, starting from 2.4K at the end of March to about 1.2K by the end of June. Active users for Clash Royale started at 212.5K at the end of March and saw a gradual decline to 153.3K by the end of the quarter.
Candy Crush Soda Saga from King maintained a steady weekly revenue, ranging between $7.5K to $10.8K. Downloads were modest, fluctuating between 311 and 726 per week. The game had a stable weekly active user base, around 12.3K to 14.7K throughout the quarter.
Diablo Immortal from Blizzard Entertainment, Inc. showed a promising start with a peak revenue of $27.8K in early June, followed by a decrease to $14.9K by the end of the month. Downloads saw a sharp decline from 9.9K in its launch week to 556 by the end of June. Active users also dropped from 9.8K in early June to 4.3K by the end of the month.
War and Order by Hong Kong Ke Mo software Co., Limited had consistent weekly revenue, hovering between $5.8K and $7.6K. The game experienced low download numbers, ranging from 93 to 347 per week. Active user numbers were stable but low, with weekly figures between 490 and 711.
These insights are derived from Sensor Tower data, offering a comprehensive overview of the top down games market in Finland during Q2 2022. For more detailed insights, visit Sensor Tower.